#EMILY WANTS TO PLAY 3 HOW TO#
Once you have figured out how to defeat each enemy, you’re trapped doing the same thing over and over again until the next enemy arrives. While the game isn’t long (it provides just over 30 minutes of gameplay in total) it can become extremely repetitive. There is a trick to defeating each of Emily’s friends, but be warned – the toys are here to mess with you, not help you, so beware of any messages you find scattered throughout the house.įortunately, Emily Wants to Play is merciful in the way it saves at the start of each hour, so you won’t lose too much progress if you fall victim to a jump scare. Each of Emily’s toys (and Emily herself) have a battle cry whether it’s an unsettling laugh or a booming chuckle, that lets you know that you’re no longer alone. Much of your survival depends on your ability to observe your surroundings. I initially rolled my eyes at such an obvious boast at the game’s scaring abilities, but ended up rather grateful for this knowledge, as I quit from fear and frustration more than once. The game also clearly shows you how to quit. L1 or X serves as your torch (if you have one), 元 is sprint and R1 is the action button. The controls are nice and simple, so even if you’re absolutely bricking it, you’ve still got a chance of evading the creepy entities that lurk within the house.
It’s up to you, oh mighty pizza delivery boy, to make it through the night alive using just your smarts and quick reflexes.
As each hour passes, you encounter a new friend of Emily’s – her super creepy toys – whose only desire is to mess with you and kill you. Once it turns midnight, things really start to get interesting. Doors open and close by themselves, the electrics are playing up and you keep seeing things move in the shadows. That’s nothing to worry about, right?Īs you explore the building, you find notes from a child that apparently lives in the house, as well as audio messages that reveal the house’s sinister past. The door is open, and the house looks like it’s being packed up for a move, but there’s no one to be found.
You’re a run-of-the-mill pizza guy making one of his last deliveries of the night. Emily Wants to Play’s concept is simple, and exploits all the traditional horror tropes wonderfully.